Nickolas Rau

Game Developer | Programmer | Designer

Castle Conquest

Overview

  • Gained hands-on experience with Unity’s Tilemap and RuleTile systems, efficiently designing dynamic and reusable environments while streamlining the level creation process.
  • Developed expertise in 2D collision detection and physics, ensuring responsive and realistic interactions between game objects, contributing to fluid gameplay mechanics
  • Designed smooth sprite animations by creating animation clips, leveraging animation events to trigger precise gameplay responses, and enhancing visual feedback for players.
  • Implemented a Singleton Game Manager, centralizing control over key game systems like score tracking, level progression, and player health for efficient code organization and scalability.
  • Utilized layers, tags, and sorting layers to manage object interactions, streamline collision detection, and ensure proper visual hierarchy in the game world.
  • Integrated immersive audio systems by configuring Audio Sources to play multiple sound effects and background tracks, enriching the player experience with context-sensitive audio cues.

Game Statistics

  • Engine: Unity
  • Platform: PC
  • Genre: 2D Platformer
  • Team Size: 1
  • Time Spent on Project: 1 Month

Under Development

I am still currently building this portfolio site and this summary is in the process of being migrated from an older repository. I am pushing live updates daily but any specific quesitons please ask me. I'd be more than happy to jump on a call and screen share anything in the meantime.