Game Developer | Programmer | Designer
This project marked my first interaction with C++ coding in Unreal Engine where I explored Unreal's naming conventions and the benefits it has over Blueprints. I coded custom character classes and actors that included only the necessary variables and Paper2D components.
I am still currently building this portfolio site and this summary is in the process of being migrated from an older repository. I am pushing live updates daily but any specific quesitons please ask me. I'd be more than happy to jump on a call and screen share anything in the meantime.